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Battle System

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Battle System

Post  RLsoldier on Sun Feb 06, 2011 2:23 am


Before I start talking about builds and other such strategies. Let do a brief overview of the battle system. As you may have seen formations occurs on a 3x3 grid like such

[ ] [ ] [ ]
[ ] [ ] [ ]
[ ] [ ] [ ]

When you battle each team takes turns mounting 1 attack at a time in the following order.

[7] [4] [1]
[8] [5] [2]
[9] [6] [3]


Therefore is we have two players against each other in the following formations

Attacker
Defender
[ ] [x] [ ]
[x] [ ] [ ]
[x] [x] [x]
[x] [x] [x]
[ ] [ x] [ ]
[x] [ ] [ ]

Since the attacker attacks first the turn order would go like this.

Attacker
Defender
[ ] [3] [ ]
[2] [ ] [ ]
[9] [5] [1]
[4] [8] [10]
[ ] [ 7] [ ]
[6] [ ] [ ]

Despite the defending player having heroes in the first three spots the attacking player will still have his attacks occur after his opponent regardless of where his heroes are.

This makes it also possible to have two attacks in a row for the attack as if he kills a troop on an attack so that all his opponents remaining troops have already done for the round. the next round would begin with the attacker attacking again.


Formations

Going to give a quick overview of the placement sin each formation

Testudo - Increases Block Chance

[ ] [X] [ ]
[X] [X] [X]
[ ] [X] [ ]

Lochoi - Increases Valor Hit

[ ] [X] [X]
[X] [X] [ ]
[X] [ ] [ ]

Boar's Head - Increases Spirit Hit

[ ] [ ] [X]
[X] [X] [X]
[ ] [ ] [X]

Crescent - Increases Critical Strike Chance

[X] [X] [ ]
[ ] [ ] [X]
[ ] [X] [X]

Inverted Wedge - Increases Dodge Chance

[X] [X] [ ]
[ ] [ ] [X]
[X] [X] [ ]

Gramarye - Increases Elemental Hit

[ ] [X] [X]
[ ] [X] [ ]
[X] [X] [ ]

Padmavyuha - Increases Counterstrike Chance

[X] [ ] [X]
[ ] [X] [ ]
[X] [ ] [X]

Skein - Increases Defense

[ ] [X] [X]
[X] [ ] [ ]
[ ] [X] [X]


Battle Information

Morale - Each time you successfully hit and are hit by a Valor attack you will gain 34 Morale. (Spirit Attack/B.M.'s and Elemental attacks will not raise Morale). There are also two types of units that raise morale each turn. Nymph Dancers will raise the Morale of a single allied unit to 100%. Bugler will raise all allied units Morale by 34%.

Block - All damage is negated to the Blocking Unit. If the attacker is a Calvary, Infantry or Siege type troop they receive damage equal to a single regular attack from the blocking unit. Elemental attacks and Spirit attack can not be Block.

Dodge - All Damage to the dodging unit is negated. Only Elemental attacks cannot be dodged.

Critical Strike - Critical strikes deal roughly 1.5 - 1.75 times the regular damage. Both Spirit attack and regular attack can be affected by Critical Strike. Elemental Attack cannot. A critical Strike cannot be dodged or blocked.

Multi-Target B.M.'s - Multi-Target B.M. target the immediately opposing unit first. If they hit that unit then the remaining targets are automatically hit. If the opposing target dodges then no targets are hit.
(e.g. If My Bellerophon targets my opponent's Atelante and she does not dodge then all of my opponents units would be dealt damage, if she does dodge then none of my opponents units would receive damage.)

Elemental Hit - Elemental Hits cannot be dodge nor blocked, however they can fail. Each unit has a different success rate, Thunder Mages have the lowest (about 25%), Hydromancer's Average (about 60%) and Pyromancer's the highest (about 90%). The damage vary inversely to the success rate (Thunder Mage - Highest damage, Pyromancer - Lowest damage) However the success rate increase/decreases based on the difference between the mage's and the targets troop grade. If the Mage has a higher troop than its opponent it will have a higher success rate.

RLsoldier
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Posts : 55
Join date : 2011-02-06
Location : Ohio

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